1. Surprise Attack

Normal: 7k
Mutant: 55k~243k

Deal 6 damage to target creature. If there is no creature in front of it, double damage.
2. Kadir's Flying Sword

Normal: 17k
Mutant: N/A

Increases Attack, Defense or HP by 1 when summoned. Sets the lowest of the three to 3 at the beginning of each turn.
3. Fire Bolt

Normal: 3k
Mutant: 40k~190k

Deals 9 damage to targeted creature.
4. Golden Garden Cat

Normal: 30k
Mutant: N/A

Your least abundant resource +1 at the beginning of a turn. Doubles [Gold] if it's 4 or more.
5. Hunt

Normal: 11k
Mutant: 82k~203k

Deal 7 damage to target creature. If there are no creatures on both sides, double damage.
6. Goblin Bomb Squad

Normal: 9k
Mutant: 243k~675k

When dies, deals 10 damage to the creature in front of it.
7. Holy Missile

Normal: 7k
Mutant: 118k~170k

Deals 4 damage to target opponent creature. Deals 1 damage if the target is Light camp, and double the damage if the target is Dark camp.
8. Arrow of Revenge

Normal: 8k
Mutant: 159k~506k

Deals 2 damage to target hero. If opponent's [Grave] is 2 or greater, deals 3 damage.
9. Capture

Normal: 17k
Mutant: 395k

Makes attack of target opponent creature to 0 and brings it to your battlefield.
10. Flame Emission

Normal: 12k
Mutant: 223k

Deals 15 damage to targeted creature and all other creatures to the right of it. Damage decreases by 6 per slot.
11. Hunter:Piollet

Normal: N/A
Mutant: N/A

When summoned, deals 4 damage on the enemy in front. Returns to the hand upon successfully killing a creature with its Ability.
12. Casanova Mask

Normal: 10k
Mutant: N/A

Brings the selected creature in front of an ally. If the selected ally is Master Seducer:Casanova, paralyzes for 2 turn. If not, paralyzes the target for 6 turn.
13. Elf

Normal: 4k
Mutant: 140k~201k

14. Command Hunting

Normal: 239k
Mutant: 214k~1.3m

Deals 8 damage to the opponent creature with the highest HP. Deals double damage if there is a creature in the middle of your battlefield.
15. Paralyzing Bullet

Normal: 5k
Mutant: 530k

Paralyzes the target creature. Recovers after 2 turns. If target is being summoned or paralyzed, deal 3 defense ignore damage.
16. Skeleton

Normal: 26k
Mutant: 30k~511k

17. Magic Missile

Normal: 8k
Mutant: 32k~150k

Deals 5 damage to targeted creature.
18. Elephant

Normal: 4k
Mutant: 105k~125k

19. Succubus Queen:Lilith

Normal: 2.2m
Mutant: N/A

Hypnotizes all opponents every turn when summoned. At the end of the turn, destroys a hypnotized creature. Changes a friendly creature into Succubus Queen:Lilith before it dies.
20. Goblin Shredder

Normal: 60k
Mutant: 339k

Deals 2 damage to opponent in front and friendly creatures on both sides when summoned. Deals 7 Additional Damage to [Nature] Camp.
21. Hellhound

Normal: 19k
Mutant: 150k~1.1m

When summoned, deals 3 damage to each enemy creature.
22. Phantom of the Wolf

Normal: 24k
Mutant: 156k~980k

+2 Attack to all friendly creatures.
23. Betrayal

Normal: 35k
Mutant: 6.6m

Make target enemy creature fight for you for one turn.
24. Drag to Hell

Normal: 9k
Mutant: 159k

Kills a random creature on both battlefields.
25. Cocoon Trap

Normal: 10k
Mutant: N/A

If your opponent summons a creature while this card is in your Grave, wraps the creature in a cocoon and returns to hand.
26. Fiery Zealot

Normal: 13k
Mutant: N/A

When dies, deals 10 damage to the creature in front of it.
27. Magic Gourd Bomb

Normal: 4k
Mutant: 90k~152k

Deals 5 damage to all creatures.
28. Leopard

Normal: 4k
Mutant: 53k~437k

29. Mucro Algesco・Yukianesa

Normal: 31k
Mutant: N/A

Freezes a selected friendly creature and the nearest enemy. If the target is already frozen, destroys it and freezes another.
30. Forest Fire

Normal: 4k
Mutant: 105k~164k

Deals 7 damage to all battlefields. Deals double damage to [Nature] creatures