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1. Arrow of Revenge

Normal: 7k
Mutant: 166k~482k

Deals 2 damage to target hero. If opponent's [Grave] is 2 or greater, deals 3 damage.
2. Hunt

Normal: 10k
Mutant: 82k~203k

Deal 7 damage to target creature. If there are no creatures on both sides, double damage.
3. Surprise Attack

Normal: 7k
Mutant: 53k~108k

Deal 6 damage to target creature. If there is no creature in front of it, double damage.
4. Goblin Bomb Squad

Normal: 8k
Mutant: 230k~558k

When dies, deals 10 damage to the creature in front of it.
5. Fire Bolt

Normal: 3k
Mutant: 85k~190k

Deals 9 damage to targeted creature.
6. Hunter:Piollet

Normal: 186k
Mutant: N/A

At the end of turn, deals 4 damage to the enemy in front. Returns to the hand upon successfully killing a creature with its Ability.
7. Elf

Normal: 4k
Mutant: 65k~170k

8. Goblin Shredder

Normal: 63k
Mutant: 326k

Deals 2 damage to opponent in front and friendly creatures on both sides when summoned. Deals 7 Additional Damage to [Nature] Camp.
9. Holy Missile

Normal: 7k
Mutant: 103k~170k

Deals 4 damage to target opponent creature. Deals 1 damage if the target is Light camp, and double the damage if the target is Dark camp.
10. Drag to Hell

Normal: 9k
Mutant: 140k

Kills a random creature on both battlefields.
11. Flame Emission

Normal: 9k
Mutant: 223k

Deals 15 damage to targeted creature and all other creatures to the right of it. Damage decreases by 6 per slot.
12. Phantom of the Wolf

Normal: 22k
Mutant: 156k~980k

+2 Attack to all friendly creatures.
13. Skeleton

Normal: 26k
Mutant: 65k~511k

14. Cocoon Trap

Normal: 10k
Mutant: N/A

If your opponent summons a creature while this card is in your Grave, wraps the creature in a cocoon and returns to hand.
15. Capture

Normal: 16k
Mutant: 336k

Makes attack of target opponent creature to 0 and brings it to your battlefield.
16. Kadir's Flying Sword

Normal: 19k
Mutant: N/A

Increases Attack, Defense or HP by 1 when summoned. Sets the highest of the three to 3 at the beginning of each turn.
17. Command Hunting

Normal: 213k
Mutant: 214k~1.2m

Deals 8 damage to the opponent creature with the highest HP. Deals double damage if there is a creature in the middle of your battlefield.
18. Elephant

Normal: 4k
Mutant: 80k~125k

19. Magic Missile

Normal: 7k
Mutant: 32k~150k

Deals 5 damage to targeted creature.
20. Paralyzing Bullet

Normal: 4k
Mutant: 530k

Paralyzes the target creature. Recovers after 2 turns. If target is being summoned or paralyzed, deal 3 defense ignore damage.
21. Hellhound

Normal: 18k
Mutant: 135k~1m

When summoned, deals 3 damage to each enemy creature.
22. Book of Knowledge

Normal: 7k
Mutant: 240k

Increase Exp and +1 [Mana].
23. Golden Garden Cat

Normal: 31k
Mutant: N/A

At the beginning of turn, if [Gold] is 4 or greater, [Light] +1.
24. Ice Spear

Normal: 11k
Mutant: 107k~197k

Deals 5 damage and -2 Attack to all creatures on target battlefield.
25. Forest Fire

Normal: 4k
Mutant: 86k~134k

Deals 7 damage to all battlefields. Deals double damage to [Nature] creatures
26. Betrayal

Normal: 39k
Mutant: 6.6m

Make target enemy creature fight for you for one turn.
27. Mucro Algesco・Yukianesa

Normal: 25k
Mutant: N/A

Freezes a selected friendly creature and the nearest enemy. If the target is already frozen, destroys it and freezes another.
28. Vampire

Normal: 10k
Mutant: 70k~598k

When summoned, drains 4 HP from the creature in front.
29. TAOKAKA

Normal: 36k
Mutant: N/A

Summons 1 Taokaka Decoys. Friendly Taokaka performs a long-distance attack on the target after it attacks.
30. Casanova Mask

Normal: 26k
Mutant: N/A

Make target enemy creature fight for you for one turn if Master Seducer:Casanova is on your battlefield.