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1. Surprise Attack

Normal: N/A
Mutant: 53k~115k

Deal 6 damage to target creature. If there is no creature in front of it, double damage.
2. Capture

Normal: N/A
Mutant: 336k

Makes attack of target opponent creature to 0 and brings it to your battlefield.
3. Hunt

Normal: N/A
Mutant: 82k~203k

Deal 7 damage to target creature. If there are no creatures on both sides, double damage.
4. Arrow of Revenge

Normal: N/A
Mutant: 166k~482k

Deals 2 damage to target hero. If opponent's [Grave] is 2 or greater, deals 3 damage.
5. Fire Bolt

Normal: N/A
Mutant: 85k~190k

Deals 9 damage to targeted creature.
6. Goblin Bomb Squad

Normal: N/A
Mutant: 230k~558k

When dies, deals 10 damage to the creature in front of it.
7. Goblin Shredder

Normal: N/A
Mutant: 326k

Deals 2 damage to opponent in front and friendly creatures on both sides when summoned. Deals 7 Additional Damage to [Nature] Camp.
8. Holy Missile

Normal: N/A
Mutant: 103k~170k

Deals 4 damage to target opponent creature. Deals 1 damage if the target is Light camp, and double the damage if the target is Dark camp.
9. Hunter:Piollet

Normal: N/A
Mutant: N/A

At the end of turn, deals 4 damage to the enemy in front. Returns to the hand upon successfully killing a creature with its Ability.
10. Elephant

Normal: N/A
Mutant: 80k~138k

11. Command Hunting

Normal: N/A
Mutant: 214k~1.2m

Deals 8 damage to the opponent creature with the highest HP. Deals double damage if there is a creature in the middle of your battlefield.
12. Flame Emission

Normal: N/A
Mutant: 201k

Deals 15 damage to targeted creature and all other creatures to the right of it. Damage decreases by 6 per slot.
13. Kadir's Flying Sword

Normal: N/A
Mutant: N/A

Increases Attack, Defense or HP by 1 when summoned. Sets the highest of the three to 3 at the beginning of each turn.
14. Skeleton

Normal: N/A
Mutant: 65k~511k

15. Elf

Normal: N/A
Mutant: 65k~171k

16. Golden Garden Cat

Normal: N/A
Mutant: N/A

At the beginning of turn, if [Gold] is 4 or greater, [Light] +1.
17. Betrayal

Normal: N/A
Mutant: 6.5m

Make target enemy creature fight for you for one turn.
18. Forest Fire

Normal: N/A
Mutant: 86k~134k

Deals 7 damage to all battlefields. Deals double damage to [Nature] creatures
19. Phantom of the Wolf

Normal: N/A
Mutant: 156k~980k

+2 Attack to all friendly creatures.
20. Succubus Queen:Lilith

Normal: 285k
Mutant: N/A

When summoned, hypnotizes all opponents. At the end of the turn, destroys a hypnotized creature. Changes a friendly creature into Succubus Queen:Lilith before it dies.
21. Drag to Hell

Normal: N/A
Mutant: 139k

Kills a random creature on both battlefields.
22. Hellhound

Normal: N/A
Mutant: 135k~1m

When summoned, deals 3 damage to each enemy creature.
23. Paralyzing Bullet

Normal: N/A
Mutant: 530k

Paralyzes the target creature. Recovers after 2 turns. If target is being summoned or paralyzed, deal 3 defense ignore damage.
24. Cocoon Trap

Normal: N/A
Mutant: N/A

If your opponent summons a creature while this card is in your Grave, wraps the creature in a cocoon and returns to hand.
25. Magic Missile

Normal: N/A
Mutant: 32k~150k

Deals 5 damage to targeted creature.
26. Mucro Algesco・Yukianesa

Normal: 25k
Mutant: N/A

Freezes a selected friendly creature and the nearest enemy. If the target is already frozen, destroys it and freezes another.
27. Casanova Mask

Normal: N/A
Mutant: N/A

Make target enemy creature fight for you for one turn if Master Seducer:Casanova is on your battlefield.
28. Ice Spear

Normal: N/A
Mutant: 107k~197k

Deals 5 damage and -2 Attack to all creatures on target battlefield.
29. Elf Hero Tris

Normal: N/A
Mutant: 115k~7.8m

Summons Elf Archer and Elf on both sides when summoned.
30. Fiery Zealot

Normal: N/A
Mutant: 180k~425k

When dies, deals 10 damage to the creature in front of it.