1. Capture

Normal: N/A
Mutant: 336k

Makes attack of target opponent creature to 0 and brings it to your battlefield.
2. Flame Emission

Normal: N/A
Mutant: 201k

Deals 15 damage to targeted creature and all other creatures to the right of it. Damage decreases by 6 per slot.
3. Hunt

Normal: N/A
Mutant: 82k~203k

Deal 7 damage to target creature. If there are no creatures on both sides, double damage.
4. Holy Spear

Normal: N/A
Mutant: N/A

Destroy all creatures.
5. Witch:Xena

Normal: N/A
Mutant: 168k~2.5m

Every turn, restores a card from any Grave to the owner's hand and hypnotizes non-hypnotized enemies. Her HP does not fall below 1 if there is a hypnotized creature on the battlefield.
6. Surprise Attack

Normal: N/A
Mutant: 53k~115k

Deal 6 damage to target creature. If there is no creature in front of it, double damage.

Normal: 99k
Mutant: N/A

Has 1 Energy. +1 Energy at the end of a turn. Shoots 3 arrows at a random opponent, dealing damage equal to its Energy, every turn. Deals damage equal to its Energy to the nearest opponent upon death.
8. Card Appraiser

Normal: N/A
Mutant: 421k~1.9m

[Dark] +1 at the end of a turn if there is an enemy creature with 2 or higher rarity on the battlefield. Banishes an enemy with 1 or less rarity every turn.
9. Drag to Hell

Normal: N/A
Mutant: 139k

Kills a random creature on both battlefields.
10. Alby Stone Golem

Normal: N/A
Mutant: 135k~242k

Deals 5 damage on your opponent's battlefield every 3 turns.
11. Alraune

Normal: N/A
Mutant: 156k~4.3m

Summons 1 vine(s) every turn.
12. Seigi

Normal: 1.1m
Mutant: N/A

When its HP is not full at the beginning of a turn, transforms the opponent in front into a Void Maker:Small Orb. HP does not fall below 1 if the opponent in front of it has higher Attack.
13. Battle force:Nata

Normal: 1.2m
Mutant: N/A

+1 Attack every turn and each time when he is attacked. If he kills a target with a melee attack, deals damage equivalent to his Attack to creatures on the sides of the target.
14. Goblin Bomb Squad

Normal: N/A
Mutant: 230k~558k

When dies, deals 10 damage to the creature in front of it.
15. Trap in the Castle

Normal: N/A
Mutant: 108k~179k

Summon a Trap on your battlefield.
16. Arrow of Revenge

Normal: N/A
Mutant: 166k~482k

Deals 2 damage to target hero. If opponent's [Grave] is 2 or greater, deals 3 damage.
17. Slap

Normal: N/A
Mutant: 43k~150k

Deal 1~4 damage to your hero and 2~4 damage to opponent hero.
18. Witch:Chesha

Normal: N/A
Mutant: 632k~2.2m

Restores a card from any grave and turns a random opponent into a level 1 Black Cat. If no card is sent back to a hand, summons a random cat creature.
19. Barbarian

Normal: N/A
Mutant: 64k~155k

If HP is lower than 6, +2 Attack every turn.
20. Mage: 39-years-old

Normal: N/A
Mutant: 108k~407k

After 10 turns, deal 10 damage to your hero every turn.
21. Golden Garden Cat

Normal: N/A
Mutant: N/A

At the beginning of turn, if [Gold] is 4 or greater, [Light] +1.
22. Persona: Scathach

Normal: 2.2m
Mutant: N/A

After turn, transforms into Witch:Skaha.
23. Watcher of the Forest:Genie

Normal: N/A
Mutant: 289k~4.4m

Every time your opponent plays a card that is not [Nature], summons a trap with 3 HP and switches places.
24. Persona: Arisha

Normal: 1.3m
Mutant: N/A

Has 1 Energy. When targeted by a spell, consume 1 Energy and cancel the spell. +1 Attack every turn.
25. Mirror Ghost

Normal: N/A
Mutant: 118k~370k

When summoned, summons 1 fake Mirror Ghost(s). When the real one is destroyed, the others are destroyed as well.
26. Fiery Zealot

Normal: N/A
Mutant: 180k~425k

When dies, deals 10 damage to the creature in front of it.
27. Holy Missile

Normal: N/A
Mutant: 103k~170k

Deals 4 damage to target opponent creature. Deals 1 damage if the target is Light camp, and double the damage if the target is Dark camp.
28. Paralyzing Bullet

Normal: N/A
Mutant: 530k

Paralyzes the target creature. Recovers after 2 turns. If target is being summoned or paralyzed, deal 3 defense ignore damage.
29. Lisa Lovelock

Normal: 175k
Mutant: N/A

Has 2 Energy. +1 Energy every turn. When killed, deals as much damage as its Energy on a creature in front and the opponent hero.
30. Machine Cat Merchant

Normal: N/A
Mutant: 264k~1m

Every turn, sends the card with the lowest cost to the Grave and +2 Attack, Defense, HP while increasing [Gold] by 1.